I’ve upgraded my project from Unity 1.7 to Unity 3.0 and everything appears to be working in the editor.
However, when I put it on the device, some off my objects with rigid bodies disappear. In the XCode console, I see:
Actor::setLinearDamping: The linear damping must be nonnegative!
(Filename: /Applications/buildAgent/work/e427ec9dc602161f/SDKs/compiler/iphone/…/…/Physics/src/NpActor.cpp Line: 207)
When I check the game object’s position in the update it goes from a valid position to:
Update - gameObject position - (NaN, NaN, NaN)
Does anyone have any ideas what could be going on and what I can do to fix it?