I recently make a quick test for a few of my beta testers to do but everyone seems to be running into several strange issues that are both inside and even outside the game. I was wondering if i’m doing it wrong? and is there a “proper/better” way of doing this.
The way I currently distribute tests
Make a folder called Version insert number
have the build export to that folder it would put the exe and data folder inside of it
put the version folder on dropbox and email the testers a link to download the folder.
To which they should open and run the exe and the game would load no problem
To make things even more strange whenever I do a build and run it straight off my pc it work 100% fine