Hey there,
I have heavy problems while importing OBJs with texturing. Every time Unity is dividing my meshes into several single meshes. So I´ve got 6 different meshes out of one! The model is displaying well in the game…but I can´t use the grab script, because the mesh contains of 6 different models and multi object editing is not possible.
So how can I import my mesh as 1 single mesh?
Okay…it´s solved. It´s because the 65k limitation from Unity (if someone has the same problem;)
Inside your modelling software it has to be a single mesh. If you grouped it, it will display several objects instead of a single mesh.
Another thing could be that your mesh exceeds a certain amount of vertices where unity will split it into several meshes. But this is only the case with more then 10thousand vertices if I remember right. Also it will tell you in the console window if it does split your mesh.
Hi, it was a single mesh and I have exported it from Zbrush. But the mesh was too much I think. I have reduced it to nearly 9k vertices and everything works fine now.