I’ve been working on a PC but need to create an iOS build so I borrowed a Mac Mini from a friend, installed Unity today and opened my project files on that mac. There’s a couple problems:
the framerate dropped a lot, that might be because my souped-up PC is just a badder ass machine, or it could be a symptom, read on…
the TERRAIN is doing some strange graphics things. I would show a pic but I don’t know how on a mac without photoshop on it (suggestions?) The strange things are lines of tri’s visible every other line… hard to explain. If this was a PC I’d update the graphics drivers. It’s like that.
the TYPE often turns into blocks instead of letters. I’m just using the built - in ugly butt Unity standard type, so idk what’s happening there.
so are there some TRICKS to opening a PC project on a Mac?
That might be, but it might also just be that the gpu is that shit slow, depending on how old it is you run on intel gpus that were not seen on the windows side since 2006 anymore aside of the ultra cheap trash machines actually.
cmd-shift-3 or 4 to screenshot, part screenshot (they end on the desktop). The issue sounds indeed like graphics, which points even more towards an old mac mini with intel
There are no tricks nor anything special required to open a project started on windows to open it on osx, transfer it over and open it, doing this several times a week with the project transfering through SVN, Unity 3.3
I’m open to suggestions as to what to do. I don’t use SVN, so I’m just saving the Unity project as a Unity project on the PC, moving it over on a travel drive, and opening it up on the mac. There’s definitely a problem. The terrain isn’t rendering properly and the type is just blocks. It’s not just a slow frame rate.
I suppose I’ll try to save parts of the project as a Unity Package. Maybe that will help.
So shift command 3 doesn’t make a screen grab so I use the Grab utility and save a pic to my desktop to show what’s happening here. BUT it’s in .tiff format so I can’t upload it to these forums.
Change it to a/Save As a jpeg in Preview. You can resize it to under Tools menu. I am wondering how you intend to port to iOS as you need the Pro version of Unity and then have to have the iOS version installed on top of that (As well Terrain does not work in iOS). If you have those my bad…but it looks like you loaded Unity Free from your description. However, that should not cause the grfx artifacts. Perhaps a baked lightmap is causing the issue? Or more than likely what Dreamora said.
Atm, I just installed Unity on this Mini Mac, so it’s the trial of pro and iOS. I understand I can’t use terrain, but the terrain rendering was one of these several problems. You can see the issue with the type from the screen grab attached (which was with the game not running.). no baked map. I plan on simply buying iOS basic and using it with Unity free. As far as I know I don’t need pro to write for iOS.
It’s definitely going to take some time to get used to this slow, not too new mini mac, and build according to it’s relatively wimpy power. I’m sure that will keep me in line with what an iPhone or iPad can do, so it’s all healthy, but that issue with the type is really strange. I opened a build of a smaller app and it worked properly, though slowly. No issues with the type or terrain. Maybe it’s just that this old mac only has 1G of ram and it’s just choking.