I import .FBX models to Unity successfully, however,the animation doesn’t work. Every model loses animation clips, I want to know the reason. Anyone can tell me how to import animations? What’s more, the models I import can all do animations in other animation software,like MotionBuilder,3D MAX and Maya.I just can’t find animation clips.
What application are you using and how are you separating your animation clips?
I separate the clips following the way the tells, but the error says there is no animation attached to the model.
Are the multiple parts in the object? I have found that you need keyframes on the first/last frame specified for any given clip…
I need some verification here, but I suspect that FBX is actually only storing keyframes, if you have keys on frame 10 and 100, but your anim clip is only 11 to 90, there’s technically no movement going on.
I could be wrong, but I have seen animation behavior that can be explained thusly.
If you want to separate animation clips,you must need a bigger clip. I just can’t see it! The ‘animation’ shows: ‘none(animation clips)’ and there is no matched selection in it.
But I just complete the ‘walk’ made in MotionBuilder, it acts well, but once imported to the Unity, it goes wrong.