Hi,
I’m developing a multiplayer game with Mirror as my network solution. I’ve created an animation rigging for when players aim their rifle. Problems is that it looks fine on each client but it doesn’t get synced to other clients.
I’ve added NetworkTransformChild to the player prefab and added the bones that is using the animation rigging, still doesn’t get synced over the network.
One thing I’ve found is the Animator overrides all transform changes. If I disable the Animator while running a server+client & a client I can see the animator rigging move as I’ve setup, but now I’ve lost all other animations/locomotions.
How can I properly setup animation rigging so it works over the network?
Using Unity 2020.2
Mirror 26.2
Animation Rigging 1.0.3