Hello everyone. I am faced with a problem of which I have no solution. My graphic designer made an animation of about 200 frames. By carelessness, he exported the files in very high resolution. At first I didn’t realize their weight and created an animation in Unity. When I did a build I realized that my APK went from 70MB to 94MB. Considering that I had only created the animation I quickly realized the problem. I asked my graphic designer to export the frames again, this time, in an extremely lower resolution. I created a new folder, inserted these frames and edited the animation with the new lower resolution frames. I saw that the result was acceptable and deleted all the high resolution frames that were left within the project. I did a build but the app weight remained at 94mb (as if there was still the high resolution animation that no longer exists). What is the source of this problem? Can anyone give me a hint? How is it possible that it still weighs so much if I deleted the high resolution frames and inserted the low resolution ones?
What is the size of the initial high resolution images? And how much the size of the lower resolution? If is lower than 24 Mb then maybe is because Unity by default converts your images in various ways (you can specify the options in the importing options)
see this link
go to bottom of page, there are explanations about importing and converting images.
Initial images were 3k, then dropped to 900*900. I have already made the import settings perform as I know they are within the link you suggested. Texture type: sprite. Max size 1024.