Guys, my Game runs Fine on iPad 2, but on iPad 1 keeps crashing! And I don’t receive a memory warning!?
Here is the output from Xcode!
GNU gdb 6.3.50-20050815 (Apple version gdb-1705) (Fri Jul 1 10:53:44 UTC 2011)
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This GDB was configured as "--host=x86_64-apple-darwin --target=arm-apple-darwin".tty /dev/ttys000
target remote-mobile /tmp/.XcodeGDBRemote-41159-35
Switching to remote-macosx protocol
mem 0x1000 0x3fffffff cache
mem 0x40000000 0xffffffff none
mem 0x00000000 0x0fff none
[Switching to process 11779 thread 0x0]
[Switching to process 11779 thread 0x0]
sharedlibrary apply-load-rules all
2011-09-05 17:22:03.098 tdgentilli[719:707] -> registered mono modules 0x109c3d8
-> applicationDidFinishLaunching()
Renderer: PowerVR SGX 535
Vendor: Imagination Technologies
Version: OpenGL ES-CM 1.1 IMGSGX535-58.6
GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_draw_texture GL_OES_fbo_render_mipmap GL_OES_framebuffer_object GL_OES_mapbuffer GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_stencil8 GL_OES_texture_mirrored_repeat GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_APPLE_framebuffer_multisample GL_APPLE_texture_2D_limited_npot GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES1.x graphics device
Non platform assembly: data-0x7000000 (this message is harmless)
Non platform assembly: data-0x5f9d000 (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/CA57B6FB-425F-4809-9816-5CF1B8687CB5/tdgentilli.app/Data/Managed/System.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/CA57B6FB-425F-4809-9816-5CF1B8687CB5/tdgentilli.app/Data/Managed/Mono.Security.dll (this message is harmless)
Non platform assembly: data-0x5fba000 (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/CA57B6FB-425F-4809-9816-5CF1B8687CB5/tdgentilli.app/Data/Managed/System.Xml.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/CA57B6FB-425F-4809-9816-5CF1B8687CB5/tdgentilli.app/Data/Managed/ex2D.Runtime.dll (this message is harmless)
Non platform assembly: data-0x240a200 (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/CA57B6FB-425F-4809-9816-5CF1B8687CB5/tdgentilli.app/Data/Managed/Boo.Lang.dll (this message is harmless)
Non platform assembly: data-0x5f8b000 (this message is harmless)
-> force accelerometer registration
-> applicationDidBecomeActive()
[Switching to process 14595 thread 0x0]
Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 174.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
END LOAD
(Filename: /Applications/buildAgent/work/842f9557127e852/Runtime/ExportGenerated/iPhonePlayer-armv6/UnityEngineDebug.cpp Line: 34)
Unloading 281 unused Assets to reduce memory usage. Loaded Objects now: 587.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)