Problems with Audio Source

Hi All

When using Audio Source on an object, I noticed that it seems to use the objects pivot point as the origin of the sound.

Is there any way of using the whole object surface as the origin point?

I am trying to have an ocean sound attached to my water object, but it’s not really working - the sound gets stronger as you make your way towards the pivot, which obviously doesn’t happen in real life… The sound would be of equal strength all over the object.

I tried placing a few audio sources around the place but it picks up a faint echo when two or more are within listening distance.

Thanks

Open the bootcamp project to see how they handle the river audio. I think they have multiple sources along the stream, though.

The team that is perhaps pushing the boundries of Unity the furthest is the guys developing Interstellar Marines. They have a guy who is extremely dedicated about sound who has written quite a few blog posts about it.

This one may be of interest as it deals with your exact issue:

There are a lot more to discover on their blog, but if you want more information or help you will have to contact them to see how helpful they are. :slight_smile: