Hi All
When using Audio Source on an object, I noticed that it seems to use the objects pivot point as the origin of the sound.
Is there any way of using the whole object surface as the origin point?
I am trying to have an ocean sound attached to my water object, but it’s not really working - the sound gets stronger as you make your way towards the pivot, which obviously doesn’t happen in real life… The sound would be of equal strength all over the object.
I tried placing a few audio sources around the place but it picks up a faint echo when two or more are within listening distance.
Thanks