problems with audio squelch

A good number of our audioclips are squeaking when they are first called, as if being fast forwarded. I’m wondering what it is that would cause this?

I was thinking it may have something to do with not being fully imported before they tried to start… or maybe because they’re trying to play while the audioSource and audioListener are changing locations…

Any ideas about this would be greatly appreciated.

I don’t have an answer per se, but here’s a suggestion: try disabling doppler and see if the behavior persists. (Obviously that’s not a solution if you want doppler effects, but I think I remember hearing similar artifacts at one point, and that turning off doppler seemed to ‘fix’ the problem.)

sweet! thanks, I’ve been banging my head against this for a while now. It’s nice when the fix to something you thought was going to be a massive undertaking turns out to involve nothing more that changing a value :slight_smile:

Very much appreciated!

So I take it disabling doppler fixed the problem? (If so, that still leaves the question of why the artifacts occur in the first place, to which I unfortunately don’t have an answer…)

I think it was probably because we were changing the location of the camera very quickly and it was attempting to apply a crazy Doppler effect which would get effected more or less depending on how long it took the game/processor to preform the movement. It makes sense - I think - just hadn’t realized that it would get applied by default.