Hello,
I have a problem with generated lightmaps. I use URP. I want to have baked GI on static objects and realtime directional light. When I bake the GI, I get this wierd result. I assume its a lightmap problem. I’ve made some research and saw simillar problems but nothing solved my problem 100%. Here you can see some screenshots of some settings that might be helpful. I haven’t made lightmaps manually in blender in this example (thats why I have Generate Lightmap UVs checked) but I have tried it and got simillar results (maybe I just dont know how to do it in blender). I feel like the baked lightmap image is wierd in terms of resolution - its so blocky, but some parts are higher res.
EDIT: I forgot to open the Generate lightmap uv settings in the screenshot. They are 88, 8, 15, calculate, 4, 1
import settings:
Scene lighting settings:
Baked lightmaps:
Direction light settings:
Project Graphics settings:
Thank you,
Patrik P.