Hello. I download Unity 2021.10b5, and I have problems with this version. I pressed Build and Run button for test my app, but appears 13 errors. I included screenshot for your information.
I have included all the list of errors appear in the Console:
1. Assertion failed on expression: ‘ins.second || ins.first->second == artifactID || (ins.first->second ==
CircularDependencyArtifactID() && !artifactID.IsValid()) || GetPathFromAssetGuidV2(key.GetGUID()).ends_with(“.cs”)’
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
2. File C:\Users\User.android\repositories.cfg could not be loaded.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
3 Assembly for Assembly Definition File ‘Packages/com.unity.xiaomi/Xiaomi.asmdef’ will not be compiled, because it has no scripts associated with it.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
4 Type ‘[UnityEngine.UI]UnityEngine.UI.InputField’ has an extra field ‘m_OnEndEdit’ of type ‘UnityEngine.UI.InputField+EndEditEvent’ in the player and thus can’t be serialized (expected ‘m_OnValueChanged’ of type ‘UnityEngine.UI.InputField+OnChangeEvent’)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
5 Type ‘[UnityEngine.UI]UnityEngine.UI.InputField’ has an extra field ‘m_OnSubmit’ of type ‘UnityEngine.UI.InputField+SubmitEvent’ in the player and thus can’t be serialized (expected ‘m_OnValueChanged’ of type ‘UnityEngine.UI.InputField+OnChangeEvent’)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
6.
Fields serialized in Editor, class ‘UnityEngine.UI.InputField’
‘m_TextComponent’ of type ‘UnityEngine.UI.Text’
‘m_Placeholder’ of type ‘UnityEngine.UI.Graphic’
‘m_ContentType’ of type ‘UnityEngine.UI.InputField+ContentType’
‘m_InputType’ of type ‘UnityEngine.UI.InputField+InputType’
‘m_AsteriskChar’ of type ‘System.Char’
‘m_KeyboardType’ of type ‘UnityEngine.TouchScreenKeyboardType’
‘m_LineType’ of type ‘UnityEngine.UI.InputField+LineType’
‘m_HideMobileInput’ of type ‘System.Boolean’
‘m_CharacterValidation’ of type ‘UnityEngine.UI.InputField+CharacterValidation’
‘m_CharacterLimit’ of type ‘System.Int32’
‘m_OnEndEdit’ of type ‘UnityEngine.UI.InputField+SubmitEvent’
‘m_OnValueChanged’ of type ‘UnityEngine.UI.InputField+OnChangeEvent’
‘m_CaretColor’ of type ‘UnityEngine.Color’
‘m_CustomCaretColor’ of type ‘System.Boolean’
‘m_SelectionColor’ of type ‘UnityEngine.Color’
‘m_Text’ of type ‘System.String’
‘m_CaretBlinkRate’ of type ‘System.Single’
‘m_CaretWidth’ of type ‘System.Int32’
‘m_ReadOnly’ of type ‘System.Boolean’
‘m_ShouldActivateOnSelect’ of type ‘System.Boolean’
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
7
Fields serialized in target platform, class ‘UnityEngine.UI.InputField’
‘m_TextComponent’ of type ‘UnityEngine.UI.Text’
‘m_Placeholder’ of type ‘UnityEngine.UI.Graphic’
‘m_ContentType’ of type ‘UnityEngine.UI.InputField+ContentType’
‘m_InputType’ of type ‘UnityEngine.UI.InputField+InputType’
‘m_AsteriskChar’ of type ‘System.Char’
‘m_KeyboardType’ of type ‘UnityEngine.TouchScreenKeyboardType’
‘m_LineType’ of type ‘UnityEngine.UI.InputField+LineType’
‘m_HideMobileInput’ of type ‘System.Boolean’
‘m_CharacterValidation’ of type ‘UnityEngine.UI.InputField+CharacterValidation’
‘m_CharacterLimit’ of type ‘System.Int32’
‘m_OnEndEdit’ of type ‘UnityEngine.UI.InputField+EndEditEvent’
‘m_OnSubmit’ of type ‘UnityEngine.UI.InputField+SubmitEvent’
‘m_OnValueChanged’ of type ‘UnityEngine.UI.InputField+OnChangeEvent’
‘m_CaretColor’ of type ‘UnityEngine.Color’
‘m_CustomCaretColor’ of type ‘System.Boolean’
‘m_SelectionColor’ of type ‘UnityEngine.Color’
‘m_Text’ of type ‘System.String’
‘m_CaretBlinkRate’ of type ‘System.Single’
‘m_CaretWidth’ of type ‘System.Int32’
‘m_ReadOnly’ of type ‘System.Boolean’
‘m_ShouldActivateOnSelect’ of type ‘System.Boolean’
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
8
Type ‘[Unity.TextMeshPro]TMPro.TextMeshPro’ has an extra field ‘_SortingLayer’ of type ‘System.Int32’ in the player and thus can’t be serialized (expected ‘m_hasFontAssetChanged’ of type ‘System.Boolean’)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
9
Type ‘[Unity.TextMeshPro]TMPro.TextMeshPro’ has an extra field ‘_SortingLayerID’ of type ‘System.Int32’ in the player and thus can’t be serialized (expected ‘m_hasFontAssetChanged’ of type ‘System.Boolean’)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
10
Type ‘[Unity.TextMeshPro]TMPro.TextMeshPro’ has an extra field ‘_SortingOrder’ of type ‘System.Int32’ in the player and thus can’t be serialized (expected ‘m_hasFontAssetChanged’ of type ‘System.Boolean’)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
11
Fields serialized in Editor, class ‘TMPro.TextMeshPro’
‘m_hasFontAssetChanged’ of type ‘System.Boolean’
‘m_renderer’ of type ‘UnityEngine.Renderer’
‘m_maskType’ of type ‘TMPro.MaskingTypes’
‘_SortingLayer’ of type ‘System.Int32’
‘_SortingLayerID’ of type ‘System.Int32’
‘_SortingOrder’ of type ‘System.Int32’
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
12
Fields serialized in target platform, class ‘TMPro.TextMeshPro’
‘_SortingLayer’ of type ‘System.Int32’
‘_SortingLayerID’ of type ‘System.Int32’
‘_SortingOrder’ of type ‘System.Int32’
‘m_hasFontAssetChanged’ of type ‘System.Boolean’
‘m_renderer’ of type ‘UnityEngine.Renderer’
‘m_maskType’ of type ‘TMPro.MaskingTypes’
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
13
Error building player because script class layout is incompatible between the editor and the player.
14
Build completed with a result of ‘Failed’ in 208 seconds (208271 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
15
UnityEditor.BuildPlayerWindow+BuildMethodException: 10 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
[175732-errorsinunity-2-9-2021.pdf|175732]
Could you please help me? Thank you…