Problems with Burst Compiler

I am trying to build my app for Android and am getting the following:

stdout:
Error: Failed to find entry-points:
System.Exception: Error while hashing assembly C:\Program Files\Unity\Hub\Editor\2022.3.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\mono\Managed\UnityEngine.dll ---> System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Diagnostics.Tracing, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Diagnostics.Tracing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.

I am totally at a loss what to do.

Using Unity 2022.3.1f1 with Microsoft Studio 2022