Hi,
We discovered that if our project is running full screen on a widescreen monitor the UI will look correct but the buttons will react as if the screen was 4:3. In other words, if you put the mouse over a button it won’t react but if you move the mouse towards the center of the screen when it gets to the point the button would be if it wasn’t widescreen the button will switch to its highlighted state and you can interact with it.
Has anyone run into this before and know how to get them to match up correctly in widescreen? Currently using Unity 4.6.6 with the Unity UI.
Thanks,
Scott