Problems with bvh

Hi,

I have worked for some days on a parser bvh to animate my Unity’s character.

I tried this : http://forum.unity3d.com/threads/11948-Bvh-Mocap-gt-Unity-A-quick-video-tutorial and even with motion builder to transform my bvh in fbx. The animation in unity seems good but I don’t have the mesh rendering, I just see axes moving.

Otherwise, I have tried to make a plugin to parse the bvh file and send data to Unity but I need to do some transformation which are not obvious. Has anyone tried this? Can someone help me?:slight_smile:

Thanks,
Gaëlle.

Hi,

Finally, I managed to link bvh and Unity with the dll but the right arm (and left too but it’s less important) has a bad orientation. I have fbx of my character with the animation thanks to motionBuilder and, when I compare the two animations, right arms (right shoulder) don’t have the same orientation. Can someone could help me to find a solution? I want to combine rotation received from the bvh and one that I create to change orientation of the right shoulder.

Gaëlle.