Otherwise, I have tried to make a plugin to parse the bvh file and send data to Unity but I need to do some transformation which are not obvious. Has anyone tried this? Can someone help me?
Finally, I managed to link bvh and Unity with the dll but the right arm (and left too but it’s less important) has a bad orientation. I have fbx of my character with the animation thanks to motionBuilder and, when I compare the two animations, right arms (right shoulder) don’t have the same orientation. Can someone could help me to find a solution? I want to combine rotation received from the bvh and one that I create to change orientation of the right shoulder.