I’m developing a game that consists of two balls. One of the balls is the main player which is controlled by you and the other is the enemy that has an AI script and it follows the main ball. The problem is that when the enemy ball collides to the main one, it doesn’t move, that’s because of the character controller. But, on the other hand, if I deactivate it, the controls don’t work. My question is: What am I supposed to do in order to be moved by collision without deactivating the character controller?
Here is the webplayer in order to see the bug: http://dl.dropbox.com/u/19201848/webplayer%20ballsgame/webplayer%20ballsgame.html
Thanks for your time and interest!