What are we missing? Maybe is it the kind of animation that can’t be exported? I’m the programmer and I’m totally clueless, but the 3D artist is not able to find any solution. Please, can anybody help us? Any help will be greatly appreciated.
You are using deformers on your meshes which will not export, to get those to work in Unity you will either have to try and recreate the effect with bones or you can export to a Point Cache file and use MegaFiers to play that back or use the modifiers also available in MegaFiers to recreate the effects, you are using a Wave deformer and that is available in MF.