Problems with .fbx model

Hi everyone,

I have a set of door models with their origin points set up so that the doors open correctly. I export all the doors as .fbx files at once. However, when I import them into Unity, all the doors have their origin points centered on the object, which messes up my door functionality. Is there a way to fix this issue?

Thanks in advance!

Hmm, is every door a seperate gameobject in unity? if not, then its that. else its smth with the 3d model. you can also manually export each door and you have to manually place every single door to its position

How are you checking if the door’s pivot is correct? If you’re manually rotating the door in the scene view then there’s a button in the top left corner where you can toggle between Pivot and Center mode. In your case you want to select Pivot mode.

If you’re already aware of the above and the pivot is still incorrect then the issue is probably with the way you’re exporting the model as Unity doesn’t usually have any problems importing the correct pivot location.

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thank you very much :grin: :pray: