Hi,
I’m trying to write vertex and fragment shader with alpha blend for transparency.
If I turn the ZWrite off the object get completely transparent.
If I turn the ZWrite on it seens to work fine, but the skybox is covered by a solid color.
How can I fix this?
Thank you
I’ve literally copied the code into a new script and now it’s working properly , but not in the old one.
Now I have two scripts with the same code, but one works and the other don’t.
What could be causing this?
After digging some more I found this report:
Changing the material shader “fixes” the problem, but definitely is something that shouldn’t happen…
Thank you!