Hello!
I’m having some issues with unity’s input manager coupled with a generic usb gamepad.
I’m trying to get a generic usb SNES controller to work within my game, but there’s a problem with getting directional input from the d-pad (axis input).
The problem is that the axises (X & Y) “resting” value is at -1.
When i push all the way to right/down i get 1, but pushing all the way left/up i still get -1.
When i calibrate the controller in windows the axises are centered at 0, but when pushed to the left/up they go all the way to -2, while only going to 1 when i push right/down.
Is there any way of fixing this without switching to an xbox controller?
Thanks.
Edit:
I’ve fiddled with gravity, deadzone and sensitivity with no success.