Problems with Global Illumination and Textures

Hi guys!

I am an indie developer. I am using Unity 5 beta 18 for my new project and I have several problems with lights in scene and textures.

The first image is the way game looks in unity 4.6 and the second in unity 5. For me in 4.6 game looks better!! I have a lot of problems with light configuration in unity 5, does anyone have problems with this matter? I am using Global Illumination and sometimes it does strange things: flash, high light intensity although I put the minimum…

With textures I have problems too. If you look at the second photo, the ceiling of the hall, the part that does not light up, it does not look well…Are you using the new configuration for textures? I am not getting the textures in general look well with the new system

Please, I need some help with those things. I don’t know if I am configuring bad those things or they are problems with beta

Thank you a lot and keep developing!

Looks like you do not use unity 5 standard shader correctly and you have not set this geometry to static.

looks like all kinds of issues, lightmapping UV’s are either missing or not very good, not using standard shader or using it incorrectly… set geometry to static as hippocoder mentioned, etc.

i have same problem. but static check doesnt help.
and seems static check doesnt affect on that problem at all. its just happens in middle of scene creation and couldnt be fixed. only create new scene help.

In both cases (4.x and 5.0) it doesn’t really seem you’re using GI at all. All I can see is direct lighting and some constant ambient.

It’s probably easiest if you’d start with a super simple scene (say a cube and a plane), marked them both static and then play around with settings on the light and in the Lighting window. Once you have an idea on how these work, create a new material that uses the standard shader and plug your textures in there.

Only then start using your own geometry and build more complex scenes.

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Thanks guys!!

I created a new simple scene and played around settings, and it works now!! Thanks a lot!! :slight_smile: