Hi,
I’ve downloaded a tif heightmap from http://reverb.echo.nasa.gov and converted it to RAW in Photoshop (CS2 & CS5) then imported that to Unity.
Then I’m using a TerrainImporter script to build the terrain. (unifycommunity.com)
I’m just getting some sheer edges now on my test heightmap - http://screencast.com/t/i2oZkZqZMwN8
The actual area I want to get a terrain for comes out more like a sheet of braille with the occasional pin poking through - http://screencast.com/t/qT2q3AN1
Are these issues just down to the quality of the height data or is there something more that can be done with Unity to manipulate the data?
thanks.