Problems with high poly model

I have a pretty high poly model that I’m using in my level and I’m having problems with it. When I step within a couple of feet of it, unity freezes up. Gennerally if you give it about ten seconds it will line out. Is there any magic button I can click to fix this?

just how large is this model?

if it’s a max file, clipping it down shouldn’t be too hard (though you might have to re-skin it if it’s animated) just slap an edit-poly modifier on the top of the stack and shear away those extra verts.

if there’s an in-unity option to optimize it, i’ll leave that for the unity pros to answer (since i am not.)

Have you generated Mesh collider for it and it starts testing collision when you come close or something like that?

It was the colider. THANKS!