Hey boys I have problem with player rendering on isometric tilemap.
May be I should change map structure (architecture).
For now I have following tilemaps:
Tilemap Layer 1 floor
Tilemap Layer 1 collider
Tilemap Layer 1 stairs
Tilemap Layer 2 floor
Tilemap Layer 2 collider
Tilemap Layer 2 stairs
etc.
I didn’t create any new sorting layers cause of i want to use Sorting Group with entities. Also i want to see bridges in my game (Im using isometric tilemap Z as Y)
The problem case is in that player render above left wall next to a stairs wich must cover him. (The pink one is collider texture)
Every layer is new tilemap.