So I’m trying to get sprinting in with LeftShift in my movement thing.
var rotSpeed = 64;//setting the speed the character will rotate
var moveSpeed = 6;//setting the speed the character will walk
var DefaultMoveSpeed = 6;
private var motor : CharacterMotor;
// Use this for initialization
function Awake () {
motor = GetComponent(CharacterMotor);
}
function Update()
{
var controller : CharacterController = GetComponent(CharacterController);
var v3 = Vector3 (0.0, Input.GetAxis ("Horizontal"), 0.0);
transform.Rotate (v3 * rotSpeed * Time.deltaTime);
var forward : Vector3 = transform.TransformDirection(Vector3.forward);
var curSpeed : float = moveSpeed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
if (Input.GetKeyDown(KeyCode.LeftShift))
{
moveSpeed = 10;
}else
{
moveSpeed = DefaultMoveSpeed;
}
}
What unity is telling me is that LeftShift doesn’t exist, even if I change the if line to this:
if (Input.GetKeyDown("LeftShift"))
it still tells me “Input Key named: LeftShift is unknown.”
What am I doing wrong here?