Problems with Lightmapping

I'm trying to Bake a scene but I'm getting a message stating "Lightmapper needs UVs inside the (0,1)x(0,1) space." What does this mean and how can I correct it.

Thanks.

Paul

It may be as simple as adding Lightmapping UVs to your models on the model importer.

I ran into this problem when I was lightmapping several objects whose (regular) UVs included values over 1.0 in order to tile the texture. The number of errors were the same as the number of objects with that type of UV mapping, so that must have been the source of the problem.