I made a simple structure in blender by subdividing and elevating and lowering parts of a plane. Then I imported it into unity and tried to add a material to it. The material failed to work and just gave me a random texture. Look at this image:
[25881-messed+up+texture.png|25881]
If you look at the two circles, the circles object texture doesn’t correspond with the texture I gave it. What settings do I have wrong making this happen???