Hello everyone!
i’ve spent the entire day trying to fix this problem.
when importing my character asset from Maya into Unity in fbx format I lost textures on my materials. So as far as I know I have to import my textures manually and attach them to my imported materials.
But this is where it goes wrong, my materials aren’t at the same place in Maya and Unity.
Once imported into Unity they ‘slip’ at a different location.
Here is a picture http://hpics.li/db32f17 to show you the problem. I’ve watched dozen of tutorials about Unity Imports but not a single referenced my problem.
If anyone can help I’ll be really be grateful. thank you!
unity 4.3.2f1 &
maya2015