Ok so as you can see from my picture the material i apply gets all stretched out and has little spots where its ok. basically all i wanna know is why does it do that and how can i fix it? i made the model in 3ds max and exported out as an fbx made the bumped material the way i needed too then apply it and get that horrible distortion, im fairly new to unity but have been going through all the tuts i can find but still cant find a reason for why its doing that??![]()
There is no proper UV mapping on these polygons (you have to do in your modeling tool).
Thank you very much, i actually just started learning about UV mapping, seem like a hardcore pain in the ass for building though, thank you for your help.
Ok so one other question, i uv map it in 3ds apply a texture export it to fbx then import it in to unity, it comes into unity with 2 blank materials(one being the UV map i made for a wall except it blank unlinke how i had it in 3dsmax)
So i Set Up that black material to the texture i want it to be again but in unity it applys itself the walls fron and back are textured right but the small sides are still all stretched and messed up.
I dont get it what am i doing wrong? my images for my materials dont stay on my model when i export it then import it.
I know im being difficult but i would like to work out what im doing wrong cause no video or anything iv read has been able to tell me.
Nevermind i figured it out. how i over looked it before is beyond me
now i feel like an idiot
