Problems with mesh

Hey Folks :slight_smile:

I’m still tinkering over the prototype of my game and stumbled across a problem. I imported a mesh from 3ds Max 11 as an *.fbx file. Then I added a mesh-collision.

But now when i try to walk with my avatar over a certain part of the mesh he keeps fallin g through the mesh itself.

Have you any idea how to fix this problem?

Cheers!

Dawnreaver

Did you attach a rigidbody component to it?

That’s not what you want to do. Rigidbodies are only for dynamic objects, not static background objects.

I would guess the problem is the normals. Polygons have one-way collision; you can go through the back sides.

–Eric