Hey Folks
I’m still tinkering over the prototype of my game and stumbled across a problem. I imported a mesh from 3ds Max 11 as an *.fbx file. Then I added a mesh-collision.
But now when i try to walk with my avatar over a certain part of the mesh he keeps fallin g through the mesh itself.
Have you any idea how to fix this problem?
Cheers!
Dawnreaver