I’m trying to import models from blender in the .3ds format and I’m running into a problem. When imported the model is broken into many, many, little pieces. Using models from an older program the mesh stays intact, can someone point out what I am doing wrong?
Here is a picture of what it looks like.
This isn’t a Unity issue, this is a blender issue. Each mesh in your blender scene will be imported as a separate mesh in your Unity scene. I’m not sure the procedure in blender, but in 3DS max you have to convert each object into an editable mesh or poly and then use the ‘attach’ feature to attach them into a single mesh.
You may want to poke around the blender forums to see what the procedure is for combining meshes.