I’m having some problems with how movePosition behaves. Here’s a picture that illustrates this: http://imgur.com/zct7E2d
The Z coordinate of the player (smaller cube) is 2.95, but the wall of the cube is at 3. I guess movePosition checks for physics problems after the object is moved, which poses a problem. When I run into solid objects, the player will look like it goes inside the object .05 units. Is there any way to fix this? Thanks for your time.