Problems With New Unity FBX Exporter Beta Asset

Hello everyone. We just installed the Unity FBX Exporter Beta asset that recently became available for Unity 2017.2 and we are getting the following errors below. We have Maya 2017 installed on our computer, not Maya 2017 LT. When we go to Edit - Project Settings - FBX Exporter we are not seeing the dropdown to select Maya our version of Maya and can’t do the auto integration. Any help would be greatly appreciated.

We also tried installing the asset into an empty Unity project to see if it was having an issue with another asset but get the same results. We are using Unity 2017.2.0f3.

Error #1:
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
System.Collections.Generic.List`1[System.String].RemoveAt (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:538)
FbxExporters.EditorTools.ExportSettings.GetMayaOptions ()
FbxExporters.EditorTools.ExportSettingsEditor.OnInspectorGUI ()
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[ ] editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1240)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Error #2:
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Hi!!! Still didnt tried it, but try to ask on the official thread, im sure someone there will help you