My character has 2 Colliders on it, one for his hitbox and another one under it to stomp enemies, but thanks to this second collider, when it enters a trap, it gets hit twice, is there any way to prevent it from happening without having to remove the trigger on its bottom? Or removing the trigger but with a better solution to stomp enemies?
@davilyra180 , you have to be able to distinguish which collider you want to act on, and to do that I believe the only way is to use two different kinds of colliders. Then you can get the collider type from the collider object, and do something different depending on that.