I’m working through the tanks tutorial and the videos show that the dust trail particle system activates as the tank moves.
This doesn’t seem to be the case anymore.
The particle system with a specified ‘Rate over distance’ set in the emission section, doesn’t respond to RigidBody.MovePosition(). It does however respond to RigidBody.MoveRotation().
I don’t know if this intentional, but it seems odd to have the particle system respond to one and not the other.
RigidBody.MoveRotation() alters the velocity but RigidBody.MovePosition() doesn’t, which is what I believe the emission ‘Rate over distance’ responds to.
Does anyone know a work around to this?
I’ve tried using RigidBody.velocity = x instead but this causes complications when AddExplosionForce() is used later.
Thanks in advance.