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As you can see on the GIF, I’m having problems with the render order.
I have an interactable button that needs to be seen (obviously :p) but a lot of other sprites have more render priority. I have no idea what’s happening.
I have tried with layers and Z positions. But nothing helped.
Unity version: 2018.2.3f (but this happened me with older versions)
All the sprites (except from the blue map in the background) are inside a Canvas. This canvas is in “Screen Space - Camera” render mode. In other render modes this problem happens too. Is a 2D game and the camera is in orthografic view