Hello, want to project a Decal on a ground. The Problem is for another feature i first render the ground invisble and than have A RenderFeature That AfterRenderOpaques renders the ground again but visible this time. Seems like that causes the Decal Projector to not be able to project on the ground. Is there a easy solution? For example to render the Decals after the ground is rendered visible?
For a bit more context i have an Object on Layer golfCourse with this shader:
Than i Have a RenderFeature:
That After RenderingOpaques Renders the Object again but with a overidden Material.And here is the result:

on the Cube i have the material that i assign in the AfterRenderingOpaques of the ground and the Decal works but not on the real ground
