Hi @ all!
I’m pretty new to character animation in unity and i’m having a problem which i can’t solve - even after a long google search.
I’ve got a character setup in Maya (very very simple):
When I import this with an animation in Unity, the mesh gets completely deformed:
I don’t know what I am doing wrong… Tested different settings of the skinned mesh renderer but without any success.
Anyone an Idea?
Thanks!!