Problems with sprite scaling down

I am new to 2D and recently have programmed a small strategy game to which then I now started adding graphics. But then the unity scaled them down so much in game that they were barely recognizable during runtime. The problem seems to be solved by switching camera projection mode from orthographic to perspective but then the whole project was built around the ortographic camera and I really want to avoid that option as it breaks my raycasts.

Below I link 2 images including in game horribly scaled down image and it’s import settings:

What I need is a way to make it scale down correctly without losing so much of quality and basicly changing it’s size down similar to what 3D camera does.

EDIT: editor scale is set to 1

Have you tried changing to a different format? With pixel art you usually want to avoid compression (I see you’re compressed DXT5).

Try removing compression, and maybe try changing your pixels per unit and see if that makes any changes you need.

Removing compression worked like a charm! Thanks for the help! :slight_smile: