I followed the whole tutorial and now i need to test if it works.
But when I start the “build and run” in unity3D i get a camera view on my tablet but he doesnt read the picture i am showing.
Unity3D gives me this error: Compressed texture icon is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Can somebody help me with this? I don’t know what he means with this error and i can’t find the solution on the internet…
As best I know, it’s a harmless warning about the “start” icon. My iPad apps run perfectly and the icon looks fine to me, but I get that error everytime.
I assume it’s saying “Look, my start icon is always exactly 209 by 197. You and I know, that I could fit a 1024x1024 lossy-compressed jpeg in there. But 209x197 is not that many pixels, so why not give me that exact size, exactly how they will appear?”
I had the same problem. It fixed by setting up the compression format to “truecolor”.
Also make sure the icon is in proper size. Example: Android default playstore icon is 512x512