I can’t see your pictures, only the IMG tags, but assuming you might not have the normal maps, there’s an easy way built into unity to create some your own.
In the video linked below, from about 3.40min it’s showed.
Hope that’s what you meant and it’s kind of a help.
Okay I see. You already did what I hoped to help you with:p. But the issue you’re having is something I also walked into in the past with a testscene. But can’t really tell what solved it for me hen.
I thought it had to do something with the light mapping, but I’m not really sure of this so sorry if I’m telling something that might not be correct. I thought sharing wouldn’t hurt, maybe this will work after all…
You can try disable light mapping and see what of a difference it makes. From what I remember someone told me that unity free only does deferred light mapping or shadows, not both at the same time. Than again I don’t know for sure, but it’s worth trying maybe. If you’re using pro than of course this wouldn’t be true in the first place, since in pro deferred light mapping with shadows is possible.
If you’re using baked light maps you can try turning on directional or directional specular light maps, but really there’s nothing wrong with the image you posted. Normal mapping effects how a surface looks under a directionalized light source. In the shadow the ambient light is too diffuse for a normal map to show anything.