I’m on unity 3.1 and have the 4.2 sdk and I’m trying to get my game to run in the iPad simulator.
So I set my sdk version in unity to Simulator 4.2 and the Target iOS Version to 3.2. It builds in xcode with no errors but all i get is the splash screen come up and then the app closes?
Sorry to bump this , but I’ve not had much luck. The reason I’m trying to do this is so I can record my game play, I tried in unity but the lag with the remote it too big. Switching the video off helped but my game is impossible to play with out it.
the trick is to specify the right iOS version you target at with the simulator in the build settings or better thats the requirement to even stand a chance to go anywhere.
and if the game runs slow with remote, don’t expect to get more than 5-10 FPS in the simulator either, it has some serious problems pulling off game in native res, its only good for memory instrumenting if at all
Yeah, I discovered that recently, and got it working with SDK 4.1
By the way, I’m getting 30+ fps in simulator rather than 5-10. Seems to work just fine. However, it seems mp3 audio doesn’t work on simulator (I’m running the app in SDK 4.1 and IOS 4.1). When I play my game, the mp3 audio that’s supposed to play on awake, doesn’t play.