Good evenning,
I’m trying to destroy an object at each 3 seconds, but the objects are been destroyed instantly.
The script I’m using is as follow
void Start ()
{
InitArrayPosic ();
ResetIdRed ();
ResetIdFrame ();
actualRedTimer = 3f; // Determinando o tempo entre cada aparicao do vermelho
actualRemoveRedTimer = 0.35f; // Determinando o tempo que o vermelho fica na tela
}
// Update is called once per frame
void Update ()
{
while (teste < 15)
{
testeCron += Time.deltaTime;
if (testeCron >= actualRedTimer)
{
objectName = "Lalas_Button_" + teste.ToString();
objectToDestroy = GameObject.Find (objectName);
//posicNextFrame = objectToDestroy.transform.position;
Destroy(objectToDestroy);
//newObject = Instantiate(Resources.Load(objectName)) as GameObject;
testeCron = 0f;
teste++;
}
}
}
I know that is probably a silly question but any help would be welcome.
Thanks.