I bought an Asset Pack that contains a lot of Trees and i’m having Problems with them.
I created a WindZone - which according to Unity’s documentation - is correct. Sometimes i was not able to set a BendFactor for the Trees. When i could, i set it to 1.
I set up a WindZone but it did not work, also the Pack came with a Wind-Prefab and Script that did not work.
But: The Trees aren’t moving at all
According to the Pack’s documentation it should be compatible with the Universal Render Pipeline.
Do you happen to know if they are SpeedTrees?
I believe the file extension for them is .spm.
If so, if I remember correctly these trees don’t work with terrain wind systems, rather they have their own built in wind settings.
There are no .spm files, just prefabs, models (.fbx), Photoshop-Files for Noise and GustNoise, meta files, some Shaders with .cginc extension and a Script which is by default applied to the included Wind-Prefab.