Problems with TriggerEnter/Collider

//I’ve been trying to Add more force to OnTriggerEnter2D . I feel like I tried everything. Please help.

  private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.CompareTag("Player"))
        {
            //jump = jumpboost;
            isJumping = false;
            other.gameObject.GetComponent<Rigidbody2D>().AddForce(Vector2.up * jump boost, ForceMode2D.Impulse);

        }
        if (other.gameObject.CompareTag("Boost"))
        {
            Destroy(Soap);
        }
    }

I made jump boost a public float by the way and I did set a number