//I’ve been trying to Add more force to OnTriggerEnter2D . I feel like I tried everything. Please help.
private void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.CompareTag("Player"))
{
//jump = jumpboost;
isJumping = false;
other.gameObject.GetComponent<Rigidbody2D>().AddForce(Vector2.up * jump boost, ForceMode2D.Impulse);
}
if (other.gameObject.CompareTag("Boost"))
{
Destroy(Soap);
}
}