Problems with Unity Render Streaming and WebRTC packages

Hi, I noticed some problems with the the Render streaming package. Or maybe these problems are because of something that I did or didn’t do. Kindly provide some clarification on the below-mentioned points if possible.

  1. The Unity Render Streaming package 3.1.0 exp7 gives errors with the latest version of WebRTC Package. To fix that error, you either downgrade the Unity Render Streaming package to 3.0.1 - preview or you have to downgrade the WebRTC package to 2.3.3 preview. Following image shows the errors that you get when you use the latest exp versions of both Unity Render Streaming and WebRTC packages together

  2. The WebBrowserInput scene code has some issues. I ran the server provided with the streaming package locally. And then I opened the path mentioned by the server app on my Chrome web browser and started the Video Player. The inputs and buttons work fine in that sample as long as I am running the build in editor. But when I create a windows build, the keyboard inputs don’t work however the Light on/off buttons and audio button work fine from the browser. But the keyboard input part doesn’t work, I tried to show a log, I get the Process Input callbacks from the channel, even the Remote Keyboard is not null but I just don’t get the IsPressed() or OnTextInput callbacks. Both of these work fine when I run the sample in unity editor and send inputs from the browser. However, the keyboard never works if I run the build on windows and send the inputs from browser, the UI buttons for light on/off and audio work fine though.

  3. In the WebBrowserInput sample. I get an argument out of exception error when I try to use WebSocketSignaling as my signaling type. I tried running the local server with using web sockets but I get argument out of exception error inside Unity

Thank you.