I thought I posted this yesterday, but I can’t seem to find it (yes I looked for my post via my profile). So sorry if this becomes a double post. Anyway~
I jumped back into Unity after a somewhat long hiatus in the world of Blender, and decided to re-import a project that I was working on in Unity 4.x, piece by piece into Unity 5 (I need the practice anyway).
I’m using a sprite sheet 1536 X 1536 and I sliced it into 512 X 512 tiles. I haven’t changed the scale of the tiles, they are all default 1,1,1. I am using the v key to vertex snap the tiles.
The tiles vertex snap as you would expect when I do single tiles, but if I bulk duplicate and snap, it leaves about a pixel wide gap at the 15th or so tile. I only noticed it on the X axis but haven’t tried to duplicate the problem on the Y axis.
Another problem I’m having is I have tiles that lay on top of some other tiles. I have already set the layer value so they stay “on top” of the other tiles. I noticed that when I snap them into place I start to run into slight offset problems.
Usually when you vertex snap you have to move the mouse to the somewhat extreme to get it to snap to the next vertex. What is happening though is when I snap the tiles on top of other tiles it causes the mouse to become a bit sensitive in that area and starts offsetting my tiles by about 0.02 in either the X or Y axis. I noticed the square on the gizmo also blurs and sharpens when this happens.
I don’t remember running into these issues in the earlier release of Unity.
So, is this some kind of feature I have to disable/tweak? If so, how would I go about changing it? Or is this a bug I should report?
Thanks
EDIT:
I removed the previous post I had on this problem, the mods finally approved it after 20+ hours so I thought it was MIA. I’ll keep this one instead.