Problems with Windows Store Update

I am more than a bit confused. I am trying to update “Mammoth Gravity Battles”, which is game I submitted to windows 8 store and win phone store a year ago (https://www.microsoft.com/en-gb/store/apps/mammoth-gravity-battles/9wzdncrdmf4x). When I submitted, Microsoft had separate phone and win8 store, now they are unified.

Now I am trying to update the game, and I have built using Unity 4.6.7 the Win8 build in Unit, and as I did previously I build in visual studio, selecting both ARM and x86 because I want a version that runs on all Windows 8 tablets - is that correct? I’m not planning to update the win phone version at this time,

When I submit for approval, it is failing because “App is not testable”, failing

  • Tested OSes: Win8.1 Preview

  • Tested Devices: Trophy

  • Notes To Developer: The app s core functions are not usable.

HTC Trophy is a phone!!! I did not plan for this update to be tested on Win8 phone - of course it fails!!! I’ve looked over the options in my Windows Dev centre account, I can’t see where I specified Phone as the target for this update.

So I’m not sure what to do, I clearly don’t understand the new workflow. I realise I could update Unity (quite a bit of work, I have assets with varying levels of compatibility), but I only want to do that if I am sure it will solve my problem.

Any suggestions, am I doing something really stupid?

Regards

Ian

Which SDK do you select in Unity?
I would recommend 8.1. Microsoft should not test app on phone, unless you do an Universal build.
Also not, that differences between WSA 8.1 and Windows Phone 8.1 are veary minor, so you should at try atoa do an Univearsal build.

That’s odd, I am completely sure I used 8.1. I think I will upgrade to the latest greatest and then try to get the universal build working that’s clearly the way forwards, thanks for the advice.