I am more than a bit confused. I am trying to update “Mammoth Gravity Battles”, which is game I submitted to windows 8 store and win phone store a year ago (https://www.microsoft.com/en-gb/store/apps/mammoth-gravity-battles/9wzdncrdmf4x). When I submitted, Microsoft had separate phone and win8 store, now they are unified.
Now I am trying to update the game, and I have built using Unity 4.6.7 the Win8 build in Unit, and as I did previously I build in visual studio, selecting both ARM and x86 because I want a version that runs on all Windows 8 tablets - is that correct? I’m not planning to update the win phone version at this time,
When I submit for approval, it is failing because “App is not testable”, failing
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Tested OSes: Win8.1 Preview
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Tested Devices: Trophy
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Notes To Developer: The app s core functions are not usable.
HTC Trophy is a phone!!! I did not plan for this update to be tested on Win8 phone - of course it fails!!! I’ve looked over the options in my Windows Dev centre account, I can’t see where I specified Phone as the target for this update.
So I’m not sure what to do, I clearly don’t understand the new workflow. I realise I could update Unity (quite a bit of work, I have assets with varying levels of compatibility), but I only want to do that if I am sure it will solve my problem.
Any suggestions, am I doing something really stupid?
Regards
Ian