ProBuilder 2.0 Beta is out- it's coming together, folks!

Note: ProBuilder 2.0 Released! This post is now obsolete!
Probuilder 2.0 is a complete from-scratch rebuild of ProBuilder, and is vastly more intuitive, powerful, and optimized. Check it out on the forums HERE, and the official page at “www.probuilder3d.com


ProBuilder is a tool for building your game levels right inside Unity. The focus is fast, intuitive, and most of all fun level construction. It can do much, much more than this as well- check out the official forum post for more details!

Latest Video (updated as Milestones are completed)

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ProBuilder 2.0 is a complete, from scratch, rebuild and overhaul of ProBuilder. The entire tool is being streamlined for even speedier creation and editing, massively more efficient final builds, and many new features. Want to know exactly what is planned? Check out this Google Docs list: https://docs.google.com/document/pub?id=1HIPGNzIdsPmUQxtlKqjEApu9WpwMI0QoydyEUl9qbO0

ProBuilder 2.0 is being built and released via a series of Milestones, completed weekly:

Milestone #1: Catch up to Probuilder 1.x
Due Date: Nov 10th
Status: DONE!
Video: http://www.youtube.com/watch?v=NE_UmiKVVb4&feature=youtu.be

Milestone #2: 65% of all ProBuilder 2.0 New Features Implemented
Due Date: Nov 28th
Status: DONE!
Video: http://www.youtube.com/watch?v=qpwI3hx8cTg&feature=youtu.be

Milestone #3: 100% of all ProBuilder 2.0 New Features Implemented
Video: http://youtu.be/V_IiBhBALrQ
Status: Done!

Milestone #4: All Testing Complete, “Release Candidate” sent to users
Status: In queue…

Milestone #5: RC Pass Testing, GUI Done- Relase Final Version of ProBuilder 2.0!
Status: In queue…

Keep track of progress here, and on the ProBuilder facebook page at www.facebook.com/probuilder3d
Thanks everyone for all the support ProBuilder has received, allowing 2.0 to finally get pushed into full production mode!

Awesome! Looking forward to playing with this asap. :slight_smile: Keep up the good work!

2.0’s looking nice! I’m looking forward to it.

Thanks folks, should be some even better demos coming soon!

Very, very excited to announce ProBuilder 2.0’s first Milestone completion- check out it out!

Just a bump, if I may, since this went up at 1am :slight_smile:

This is looking really good! I am very impressed with how far it has progressed in such a short time period.

One thing I noticed is that the version with the updater would cause Unity to become unresponsive after I ran the update script or created a new box in a new scene. It is causing 100% utilization of one core of the CPU and Unity becomes unusable and must be killed using task manager. Once I deleted that version and installed the version without the updater, I was able to use it just fine. Also, the update script did mess up some of the stuff I created with the older version. It messed up the BuilderBoxes I had placed in an empty game object and rotated 180 degrees. The ones that were not rotated were fine. Hope this helps.

This is going to be an incredible tool for Unity. Keep up the good work!

Thanks dbryson!

Actually, I was just trying to track down the root cause of that slowdown, I had seen it happen as well. Good tip!
The update script is definitely unfinished, but handy in simple cases. Rotation I’ve also found to be an issue, and I’d assume scaling will be the same.

Updates being applied already for various things :slight_smile:

Great! It’s coming along nicely! :slight_smile:

Would you say this milestone is already feature complete and stable enough to use in a production environment? Or is a little more patience needed while you further awesomefy 2.0?

Edit: Ah, there are milestones at the top of the page now. I guess that answers my questions. Looking forward to december 5th now. We in Holland celebrate Sinterklaas on december 5th (our version of Santa Claus) so can’t wait to open that present. :wink:

As long time user of Call of duty Radiant this will be must to have. How much will be the price?

Looks nice!

I was just about to start a new project. Is there any chance I could get in on the beta? I purchased from the Asset Store, which I suspect complicates things.

Edit: I noticed in the video that you can justify the texture to top, bottom, left and right. Why not top and left both? It seems like you should be able to specify one for each direction.

Really Really Cool :slight_smile:

@Cubez: There’s still a little ways to go till it’s “production ready”, although at the next milestone it should be very close, definitely useable- for the brave of heart :wink:

@janpec: Thanks! ProBuilder already exists for purchase, as v1.6.4 currently. 2.0 is just a major upgrade that literally rebuilds everything from scratch and adds a ton of new features. You can purchase ProBuilder here: www.sixbysevenstudio.com/probuilder

@wcccrawford: I swear we’ve had this convo before, sorry if I messed up- could you “register” your copy per the ProBuilder docs? Basically I just need an email with your purchase number and then I’ll get you registered for updates, previews, and all that. Thanks!

@ajmae: Thank you!

Just a quick reminder, there is a free version of ProBuilder available to try out! Check it out at the above link, if you’d like to give the system a try :slight_smile:

It’s probably me that messed up, being lazy. I don’t think I ever registered it like the docs asked. I’ll try to get that done tonight.

Thanks!

So your forums apparently require administrator approval for posts, which means I can’t reply to my own thread there until it’s approved. So I’m posting here.

Playing with 2.0 last night (the version you sent, which I assume is the latest), I was unable to build and deploy a project for webplayer or Windows. (I assume everything.) It wouldn’t compile some of the scripts because it was trying to do editor things without being in the editor.

I was able to uncomment the #if statement in the first file, and then add some to other spots in other files, and get things to deploy. I did not have time to see if that broke the editor interface, though.

In the free version, hitting edit on a new box removes like half the tris… is that intended?

Hi PrimeDerektive- sorry for the late response, was away for a bit. That’s a Unity 4 issue that needs to be addressed in the free version, will fix that up tomorrow! :slight_smile:

Again, sorry for the delay- but back in the swing now! Milestone #2 is coming out tomorrow (well, technically today, it’s 4am right now!), and it’s going to be a really, really big update. Can’t wait to show it off!

Love the concept and how I works in your tutorial videos, but I could never get 1.x to work properly. The grid feature just plain didn’t work and there were plenty of artifacts.

Using Unity Free 3.5.6. Any idea what the issue might be?

Is the RC available to only paid customers? I’d love to beta it for you.

EDIT: I noticed the asset store version is of 4.0. Will your next release be 3.5 compatible?

Sorry it hasn’t worked for you, odd though. Hate to sound silly, but did you make sure to follow the install/setup and documentation? ProGrids, however, should pretty much “just work”- I havn’t heard any complaints on it yet, and use it everyday myself. What issues are you having exactly?

Speaking of reading those docs… :wink: - yes, there is a 3.x compatible version available, you just need to request it via email. ProBuilder 2.0 will do away this (and many other) silly requirements, but for now it’s just an email away.

Beta/RC is only available to paid, yep- Milestone #2 coming out today, and I think it’s going to amaze!