Hi guys,
I’ve been using Unity for a number of years now but have relatively low 3D modelling exp.
I’ve read a few threads and just had a few questions.
Using Probuilder can I build the entire exterior and interior of a level (just walls and floors no assets) and then export this into 3DS Max to edit and add detail?
Is this best practice for keeping the overall design of the level or is it easier to just start again in 3DS and use the probuilder layout as a reference on my second screen?
If so, is it better to export with no textures in simple colours (i.e white, black blocks etc)?
Cheers for your help guys